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Layers in texture images + shader
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MythOfDrizzt
Fri Oct 30 2009, 05:12PM
Registered Member #16
Joined: Fri Oct 30 2009, 05:06PM
Posts: 1
Okay so if you have an image that has multiple layers, and you don't want UrbanTerror to display a layer, how do you write the shader? For example, you want an image to float - like the one you created in vac, or the one in saturn - you have the background layer not displayed... I'd like to create one, but I can't get it to work =/ It won't rotate to face the players, and the background layer is still displayed... Plz n thx!
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FaNtM
Sun Nov 15 2009, 08:55PM
Registered Member #3
Joined: Tue Sep 22 2009, 10:40AM
Posts: 18
first, your image needs to be a 128 bit alpha channel image. then go thru the vac pk3, pickout the sign shader, and copy it, but change the filepaths. your welcome :)
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